Concing tutorial for Team Fortress Classic and Fortress Forever |
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![]() Do you feel you have no clue what to do on a concmap? Some words This tutorial is for you who happen to stumble on this site or our servers and don't have a clue what type of game we are playing. The tutorial can be used to learn concing in both Team Fortress Classic or Fortress Forever. Concing is a sub culture in TFC which by now has quite a long tradition. Playing concmaps is really another ball game than CTF or DM or any FPS game where fragging is involved. You really don't need to be Einstein to be a good concer, but you need focus and have the ability to play systematically. A good concer use gut feeling based on his experience and a focus on adjusting the timing of each conc. There is no shortcuts to experience, as we all know, so that part I leave to you. Just train your ass off and it will come. But staying focused and adjust timing notch by notch is the way to success and making those insane jumps. Plain concmaps originates from Team Fortress Classic and a few freaks, like me, got addicted to only play concmaps. Ok, we are deserters to the original idea of playing TF, but wtf, here we are and its not so easy to get rid of us. If you been away from TFC for a long time or is a newbie, then you wont stand much of a chance on todays TFC concmaps. If you by accident end up playing one of the hardest maps you will be in a world of trouble. But lets start from the beginning. There is no other purpose than getting from start to end by using concussion grenades on a concmap. Start killing people and you will soon learn how popular it is :evil: (Hopefully quad maps will come in Fortress Forever and skills maps for soldiers and demomens will come). This may seem simple enough, but a well designed concmap is one of the biggest challenge to your motor and timing skills you will ever experience. REBIND YOUR CONCS So to start out as a concer on a concmap you only need to do one thing, rebind your concs. I have always used my right mouse button for concing so change that in your Options. You will need it as soon as you use 2 or more concs. CHANGING FOV Changing fov (Field of View) is a matter of taste. Fortress Forever use default_fov "90", but many concers and quad jumpers increase the fov to get a better view of the jump. Enable your console and play around with the values of default_fov in FF or fov in TFC. Increase it and test what you like. BASIC CONCING TECHNIQUES Timing I never used anything else than the beeps to find the right timing for the concs. So just use your basic rythm feeling and listen to the beeps. The power of the conc What you want is to get the most power out of the conc blast as possible. See the conc blast as a spheric energy with deminishing power the further away from the conc you are. You will get the best power when you are at the edge of the conc blast. But if you have a conc on the ground and jump just before it goes off you will get a good push. The angle of the conc blast If you see the conc blast as a spheric energy its easy to get this.
Remember, the conc can take you in any direction, just adjust the angle and it will take you there. Prime and hold This is a riddle for most newbies, how the .... do you make the conc explode instantly? This is done by priming (aka holding down the mouse button for the conc) and drop it just before it explodes. This can be used in mid air, or standing still. Often used to do jumps where more than one conc is involved. Strafing By strafing means making turns in mid air using the mouse button in combination with left or right keys. For a lot of jumps you need to learn strafing. What you can do with 1 conc If you got the timing right you can use 1 conc to get quite far. I will use ff_charybda as an example. j1 on charybda needs only 1 conc to pull off. Just prime and hold the conc, jump off the edge and drop the conc below you to the left. Check the trajectory angle and drop the conc accordingly. Many jumps are also done by using one Hand Held. A hand held conc is a conc you prime and dont let go off. You just hold it and jump at the exact time it explodes. This can take you forward or upwards at a significant speed. What you can do with 2 concs A double forward jump:
A double high jump:
A double jump with second hand held:
What you can do with 3 concs A lot of things, i give some basic use of it. A high jump:
A high jump with third HH:
A long forward jump:
Juggling By juggling means dropping concs under you, one by one in mid air to get you higher and higher. Start as described in "What you can do with 3 concs" and keep on priming concs in mid air at each beep and drop them below you. Avoid the walls in FF for now, as they seem to strip the power off the conc. Combos We havent seen the really hard concmaps in FF yet, but they will probably come. Hard jumps often use a combination of all described techniques. It can be very high juggle jumps, jumps with huge drops, jumps with extreme demands on timing, jumps with so many walls to pass that you will loose count of them. Some of the hardest jumps for TFC nowadays can use up to 10 concs or more to complete. Summary I don't know how useful this was or how crazy you think I am, but I hope it can help some of the few who actually want to learn advanced concing. In a usual game of fragging the prestige is in counting how many frags you got. On concmaps it is the reward of hearing the spectators say "GJ" when you worked your ass off to finish a concmap. I dont know about you, but that turns me on :). ff_charybda demos I submit demos of the jumps on ff_charybda as I think thats a map which illustrates most of what I been ranting about. Uncip them in your Fortress Forever folder and type playdemo [demoname] in the console and it will start playing the demos. Demo playback can only be done if you own Fortress Forever and have the map. You can download ff_charybda HERE. If you want to watch videos showing how concing and other skills are done in TFC then you will find a lot of them on Google Video. I hope you enjoy it, and hope you enjoy playing concmaps. |
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